Thursday, 1 July 2010

technology



above: layout and digital lettering with Adobe InDesign on an Imac.



It is nice to finally be able to use a functional computer... The artwork was completed using traditional art tools and then scanned at 600dpi and cleaned up in Photoshop. The final artwork is prepared for print with the final layout adjustments and text completed digitally using InDesign. I have also experimented with the sequence of the pages using small thumbnails and importing the scanned artwork into non-linear video editing software. Lettering the comic digitally has allowed for the text to be edited and altered with non destructive edits to complement the artwork. For the lettering, I have been using comic fonts designed by Blambot as my focus is on illustration rather than typography, using pre-existing fonts allows me to focus on the sequential design of the artwork.







http://www.balloontales.com/tips/tails_joins/index.html

Monday, 28 June 2010





Digital comic lettering tests with Manga Studio

Friday, 25 June 2010

Tuesday, 8 June 2010

Thursday, 13 May 2010

perception versus reality

a scene from 'Stranger on the Third Floor', Dir. Boris Ingster (1940)

























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the exhibition that never was?








Alejandro Jodorowsky's 'Dune': An Exhibition of a Film of a Book that never was
Curated by Tom Morton 2 April - 16 May


Plymouth Arts centre


Based on the top result from a Google search, cult film director and author, Alejandro Jodorowsky was deemed enough of a draw for curator, Tom Morton to use his name on posters and host an exhibition in the Plymouth Arts Centre that promised more than it delivered. His Google search research uncovered an English translation of an interview with Jodorowsky from a c.1977 issue of Métal Hurlant (#107). The French publication was found, dissected, placed on a table, covered with glass and displayed as the centre piece of the exhibition.

The ripped up magazine and a book on Jean Giraud/Moebius's art borrowed from the local library were the only trace of Moebius's pre-production artwork. Prints of concept art by Christopher Foss and H.R. Giger faced the table displays. There was little else of interest to anyone visiting the gallery that had already done a quick search on the internet for information. What the exhibition did feature prominently were the recent illustrations and sculptures of the curators friends, loosely linked to Frank Herbert's novel, Dune, by their titles or having randomly selected lines from the book scrawled onto illustrations. All you need is a magazine, a Google search for a famous name and a pair of scissors and you have an exhibition - and don't forget to bring your friends along for the ride.





Jodorowsky and Moebius created thousands of pre-production storyboard sketches and designs for their intended film adaptation of Dune before the project was taken away from them. Jodorowsky relocated to Paris and changed to the medium of comic books and effectively continued to make films on paper, moving away from film studio interference. His concepts for Dune are present in the Metabaron's series of bande dessinée and he has used the comic book medium to juxtapose text and image in a challenging and visceral way that he was not permitted to explore further through the medium of film. Jodorowsky was not interested in a straight adaptation but in experimentation, revealling in the magazine interview, "I did not want to respect the novel, I wanted to recreate it. For me Dune did not belong to Herbert as Don Quixote did not belong to Cervantes, nor Edipo with Esquilo." During his talk, on 6th May, the curator, Morton sidestepped a question from the audience about Jodorowsky's input saying simply, "We talked".







The crumbling Plymouth art centre had a lot of character, the floor creaks and the paint peels and it played host to an exhibition that could have been great. From the presentation talk given by the curator, Tom Morton it was revealed that his main inspiration for the show was a google search and finding out that Alejandro Jodorowsky does not own the rights to the Dune project.

Jodorowsky's anecdotes of his struggle with the material, and his first impressions of Pink Floyd, were regurgitated by the curator to an audience. His google search led to a translation of a Métal Hurlant magazine article that documented Jodorowsky's struggle to get his version of the film made, the magazine itself was prominantly displayed on two tables under glass. This was the extent of the promised pre production imagery by Moebius from Jodorowsky's work on Dune. The walls had prints of Giger and Foss. The original work on show, modern responses to Dune, were revealed at the talk by Morton to be illustrations made with a distaste for the original text and depicting lines chosen at random from Herbert's novel. Having seen a video interview with Jodorowsky in his own library, flipping through a hardbacked book that contained Moebius's pre-production storyboards and costume designs, I expected at least a glimpse of the existing artwork. It was a long way to travel for a torn up magazine and some prints.

Having dismissed Jodorowsky's 'cult status' and Herbert's writing as being not to his liking, the curator himself seemed unsure of the audience he was aiming for. Those in attendance at his talk seemed to have wandered in to a private party. Using Jodorowsky's name to display a few prints and throw together a few illustrations was a very conceptual, modern take on the adaptation which is exactly what Morton wanted, but exactly the opposite of what the audience wanted to see.

Allegedly 5 books exist that hold the storyboards and conceptual illustrations for Jodorowsky's treatment of Dune and none were present at the exhibition. The comic art that realized concepts originally intended for Dune also exist somewhere... just not here. The exhibition was a missed opportunity.


Here is the top listed item in a Google search for Jodorowsky's Dune; http://www.duneinfo.com/unseen/jodorowsky.asp

The website goes into detail on Jodorowsky's vision for Dune, translating the Métal Hurlant article and further information on the Dune project can be easily be found online and in the 2006 book by Ben Cobb, 'Anarchy and Alchemy: the films of Alejandro Jodorowsky'.


What the exhibition did show was the importance of research in the creation of a project. Used effectively, research can make the outcome a lot more successful.

Monday, 26 April 2010

analogue art



"Currently, I’m back to painting or drawing most all the artwork, and scanning in any and all pieces and working on them on my computer before sending off the final version on disk. Original art may be one piece of artwork or a composite of twenty separate elements. So I suppose the fact that the work is done by hand helps
it look more 'human'.”*

-Bill Sienkiewicz



* The Education of a Comics Artist: Visual Narrative in Cartoons, Graphic Novels,
and Beyond, edited by Michael Dooley and Steven Heller(2005) New York: Allworth Press










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Traditional art tools: drawing board, pencils, white acrylic paint, brushes and a dip pen with Gillot 303 nibs and a lot of Indian ink. I currently have a drawing board in the hall and another in the living room with 2 pages set up on each board... I pace around a lot and then find myself in front of a new board and continue sketching like I'm stuck in an old ping pong arcade game. I also acquired some toy cars and a door viewer to use for distorted macro photo reference.



Influenced by Moebius's experimental 'comic without a script', The Airtight Garage that continued to be published in Metal Hurlant magazine from 1976–1980 and the well received recent stream-of-consciousness comic art by Geof Darrow for Shaolin Cowboy, I am progressing with the narrative of my own comic using a combination of text and image, essentially completing the script with images rather than words. This method seems to be working for me as images suggest where there narrative should lead and with the visual medium of comics, the art needs to clearly show the story using a sequential illustrations and be understood without needing text. Stan Lee used the conceptual talents of the artists he worked with to his advantage, allowing them freedom to create a sequence, providing them with only a skeletal plot outline. After the artwork was completed, he would then complete the writing process, and as a result of his prolific output, 'the Marvel Method' has been a tried and tested method for the creation of comic books.

Below: left, a page from Moebius' The Airtight Garage c. 1976 and right, a page from Shaolin Cowboy with line art by Geof Darrow and coloured by Peter Doherty.



After collecting visual references, writing a treatment and an early draft of a script I have been experimenting with beat scripts with mixed results. I am continuing the project by letting the narrative unfold using visual beats; storyboarding the comic book and writing with images. The juxtaposition of images in the pencilling stage suggests where the sequence should go. The dialogue will be added digitally after the final artwork has been scanned. The comic pages are loosely laid out in pencil, setting out the composition and erased when necessary and then the bulk of the drawing is done in ink.

below: work in progress, using ink as part of the development of the drawing





Using traditional art tools, I can get a more immediate and violent effect in the artwork that reflects the violence in the narrative. The sharp Gillot 303 nibs used in the dip pens scratch away at the paper and occasional ink splatter adds to the disorder that I want to create in the depiction of the protagonists world in the comic. Reworked artwork, using white acrylic to paint over lines and then inking over those marks is there to suggest that the protagonists perception may not be reliable. As seen in a previous post, using the example of the art style of Jerry Moriarty, leaving traces of the artwork below layers of ink and paint draws attention to the medium itself and leaves evidence of the artist in the construction of the images.

Jerry Moriarity's reworked comic art illustration style can be seen in my previous blog post: http://valentedrawingboard.blogspot.com/2010/02/human-hand.html



"I often sketch with pen. It forces me to be exact. And if it doesn't work, it screams at me. The sketch. The pen just laughs."

-Bill Sienkiewicz


below: a page from Bill Sienkiewicz's Marvel comic book adaptation of David Lynch's film of Dune


Friday, 16 April 2010

in dreams



Little Nemo in Slumberland (Winsor McCay, 1908)





'Cat Bus' from My Neighbour Totoro (Dir. Hayao Miyazki, 1988)




The Temptation of St. Anthony
by Salvador Dalí (Oil on canvas,1946)


Above: visual representations of a distorted perception of reality.